#pragma once

#include <SFML/Graphics.hpp>

class seSyringe
{	
private:
	// private data
sf::Image			mSyringeImage;
sf::Sprite			mSyringe;
bool				mShowSyringe;
bool				mSideLeft;
float				fCounter;
sf::Vector2f		mPosition;
float				fNextSyringeTime;

public:
	seSyringe();
	~seSyringe(){};
	void Load();
	void Unload();
	void Init();
	void Step();
	void Draw();
	void ShowSyringe(bool showSyringe);
	void RandomPosition();
	bool CorrectClick(sf::Vector2f position);
};
